CAS Augmented and Virtual Reality - University of Applied Sciences of the Grisons

Certificate of Advanced Studies (CAS)
Augmented and Virtual Reality
Further education at a glance

Further education at a glance

Become part of the next technological revolution!

Doctors who operate on spines with the help of special glasses, cars in which the instructions of the navigation system are projected directly onto the windscreen, smart glasses that show the way to the hotel, apps that test whether the new sofa from IKEA will really fit in our living room ...

Augmented, mixed and virtual reality applications (collectively – extended reality, XR) are increasingly penetrating all areas of our private and professional lives. However, appropriately trained experts and specialised professionals are required for the conception and implementation of such applications. It is for this reason that the University of Applied Sciences of the Grisons is offering this new and innovative further education programme.

In the CAS in Augmented and Virtual Reality, you will learn everything that is required for the successful conception, planning and implementation of XR applications in four modules. After completing the programme, you will be able to put what you have learnt into practice, act as an interface between external and internal clients and implement exciting XR projects.

Individual modules can also be booked as specialised courses.

Augmented and virtual reality: definitely more than just hype

What seemed like science fiction a few years ago is now becoming reality and increasingly shaping our everyday lives. This is because augmented, mixed and virtual reality (collectively: extended reality, XR) have developed rapid momentum in recent years. The major technology players such as Facebook, Google, Apple, Microsoft, Sony and Samsung etc. have invested, and are continuing to invest, hundreds of millions of dollars in the further development of immersive technologies.

The resulting progress with respect to hardware and software has meant that XR has been able to move further and further away from the gaming niche. For example, there is now a broad range of usage opportunities:

  • In the industrial sector, the technologies are facilitating and improving collaboration in different fields (repair and maintenance, construction, research, prototyping/plant construction) and increasing productivity. In the case of training-intensive work, employees can be taught using XR in a safe and resource-efficient manner.
  • Medical XR systems are used during the training of medical personnel, the planning of operations and during surgery itself. Virtual reality applications are used in the treatment of psychoses and phobias. And stroke patients can use the applications to train damaged areas of their brain.
  • In the field of architecture and interior design, there is often the need to provide clients with a specific impression of the planned construction or conversion project. If existing 3D visualisations are combined with XR technologies, the visualisation becomes even more comprehensible and virtual buildings that have not even been built yet become accessible.
  • Visitors to galleries, museums and historic sites can now discover and experience them in a very different way – by allowing them to obtain exciting background information about exhibits or the respective location in the form of digital contents such as video and audio clips, infographics, etc.
  • In order to solve criminal cases, the police use computers to create detailed 3D reconstructions of the scene of the crime, making it accessible when the case comes to trial.

These are just a few examples of how augmented, mixed and virtual reality are already being used in various sectors. XR technologies have made the leap into practice and arrived at companies. Almost three-quarters of the companies in Germany, Austria and Switzerland already use VR or AR or are planning to do so (IDG Research Services, 2020).

  • Degree

    Certificate of Advanced Studies FHGR in Augmented and Virtual Reality
  • Study model

    Job-concurrent, attendance days combined with remote learning (live webinars, online lectures on demand, tutorials for self-study, individual coaching, etc.)
  • Duration of study programme

    Nine months
  • Place of study

  • Begin of study programme

    May 2023
  • Tuition fees

    The CAS in Augmented and Virtual Reality costs CHF 8,900. Individual modules of the CAS can also be booked as specialised courses. Participants receive a course confirmation.
  • Director of Studies

    Spoerri Reto More about Spoerri Reto
  • Application deadline

    16 April 2023