TY - CPAPER SN - 978-1-4503-7134-6 AU - Burch, Michael AU - Kurzhals, Kuno T1 - Visual Analysis of Eye Movements During Game Play T2 - Symposium on Eye Tracking Research and Applications ED - Bulling, Andreas ED - Huckauf, Anke ED - Eakta, Jain ED - Radach, Ralph ED - Weiskopf, Daniel PY - 2020 CY - New York PB - Association for Computing Machinery (ACM) UR - https://doi.org/10.1145/3379156.3391839 SP - 59:1 EP - 59:5 AB - Eye movements indicate visual attention and strategies during game play, regardless of whether in board, sports, or computer games. Additional factors such as individual vs. group play and active playing vs. observing game play further differentiate application scenarios for eye movement analysis. Visual analysis has proven to be an effective means to investigate and interpret such highly dynamic spatio-temporal data. In this paper, we contribute a classification strategy for different scenarios for the visual analysis of gaze data during game play. Based on an initial sample of related work, we derive multiple aspects comprising data sources, game mode, player number, player state, analysis mode, and analysis goal. We apply this classification strategy to describe typical analysis scenarios and research questions as they can be found in related work. We further discuss open challenges and research directions for new application scenarios of eye movements in game play. Y3 - 07.05.2021 C7 - ETRA 2020 C1 - Online, 2. - 5. Juni M4 - Citavi ER -